─ Case study · UX Research UX Research · Game UI · Brand Identity · Web Design · Print · Digital · AI
Redesigning >_Terminal — a new way of recuiting
Platform
Web (game + site)
1. About & Challenge
What is >_Terminal?
>_Terminal is an AI programming game played by engineers and data scientists. Players code algorithms that compete head-to-head, tower defense-style, with winners earning global recognition, job opportunities, and cash prizes.
The challenge; Talent in tech is hard to recruit and very time consuming. Terminal was created to help that stress by getting a high level of talent pool before they are in the market for jobs.
2. The Design problem
A game players loved, but couldn’t see.
The game itself was compelling. The website holding it together was not. The main problem was retention — the site was outdated, and the game was hard to play. A user survey we ran surfaced the #1 pain point directly: players couldn’t see the UI and had readability issues on the gameboard. For a competitive game where every decision counts, that’s not a cosmetic problem. That’s a product failure.
"New UIs and colors — keeping accessibility in mind."
3. The process
Research, redesign, and a system built to refresh.
Discovery
Ran a user survey to understand where players were dropping off. The data was clear: visibility and readability on the gameboard were the core issues. Players knew something felt wrong — they just couldn’t name it. That’s a contrast problem.
Concept
Design
Refresh
Terminal runs two new seasons every year. For each one, I produce print and digital collateral — working with the PM on specs and executing from there. The brand system I built makes this fast: consistent bones, fresh surface.
3. The gameboard — before & after
The redesign, side by side.
Bfore: Original gameboard
- Units blended into dark dot grid — no visual distinction
- No player color coding — impossible to distinguish sides
- Game state info scattered, labels nearly invisible
- No dedicated sidebar — stats had no home
- Accessibility failures — contrast well below WCAG AA
Bfore: Original gameboard
- Player 1 = teal, Player 2 = orange — never breaks
- Sidebar consolidates round, phase, stats, units, actions
- Distinct icon per unit type — readable at board scale
- Health bars color-coded and labeled with numeric values
- SUBMIT TURN — unmissable, prominent primary action

5. Outcomes
What improved.
50%
9.5/10
6+
2x
